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ER Rush — Triage Time Management
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Devlog
A tidier hospital
October 01, 2026
by
RobertGonzales1
A small update for three screens. On THE HOSPITAL, each upgrade's text sat in the middle of its row. So on a row with a two-line description the name started higher than on a one-line row, and the nam...
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Eight new levels, and three stars that mean something
September 28, 2026
by
RobertGonzales1
I asked the question a player asks after an evening with ER Rush: is that the whole game? The honest answer was yes. Eight short levels, about six minutes, and a first-time player got three stars on e...
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The first button on the menu lost in 96 seconds
September 23, 2026
by
RobertGonzales1
I spent last week building a tutorial for ER Rush's first level and felt good about it. Then I ran a cold playtest, fresh save, no instructions, and the player never saw it. They tapped the first big...
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Scoring a kid-safe ER
September 15, 2026
by
RobertGonzales1
ER Rush finally makes noise, and the loudest decision in the whole pass was about the quietest sound. The game is a triage time-management thing where patients can, if you truly abandon them, flatline...
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The shop test that caught a real bug
September 14, 2026
by
RobertGonzales1
When I added the Supply Run shop to ER Rush's endless modes, the smoke checks went in first: refusals in campaign, cost ladders, maxed-out upgrades, the crash cart cooldown steps. Routine stuff. Then...
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Now seeing patients
September 06, 2026
by
RobertGonzales1
ER Rush is now playable in your browser, free. It is a casual time-management game about the only decision that matters in an emergency room: who waits. Patients arrive wearing their severity — ●...
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