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Billable — Law Firm Idle

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Devlog

  • The card said lose $5.36M. It took everything.
    September 24, 2026 by RobertGonzales1
    Billable is a game about lawyers, so the fine print should at least add up. This week a cold playtest found a place where it did not. A walk-in client offers a gamble. The card prints both outcomes an... Continue reading
  • Why the billing sound refuses to speed up
    September 17, 2026 by RobertGonzales1
    The first sound I added to BILLABLE! is also the one I spent the longest telling to shut up. A while back, this game taught me a lesson about speed. Every desk has a progress bar, and at level 200 a d... Continue reading
  • The progress bar that became a strobe light
    September 14, 2026 by RobertGonzales1
    While testing a built-up firm I noticed the Parking Tickets desk had stopped looking like a progress bar and started looking like a strobe light. At level 200 that desk closes a case every 60 millisec... Continue reading
  • Trials, Case Law, and a knock at the door
    September 05, 2026 by RobertGonzales1
    0.2 is the what-makes-an-incremental-great update. Parking Tickets has been demoted from 69% of your firm’s income to an honest starter desk: speed milestones now cap at ×16 and turn into payout do... Continue reading
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