Warning Issued — Tornado Warning Desk
You watch storms on radar and decide which ones get a warning.
Warn a town early and people have time to reach shelter. Warn when nothing happens and they stop believing you — and the next time the siren sounds, nobody moves.
- One shift is about four minutes.
- Your first shift is a short training shift.
- Every storm gets a plain-words read, so color never makes the call alone.
The report at the end counts points, then counts people: who was in the path, who made shelter, who did not come home. Free, in the browser. Built with AI assistance; the design calls are mine. The devlog has the rest.
More about the game
One shift is about four minutes. Your first is a two-storm training shift, and the full five arrive on the second. Tap or click only, no keyboard, plays on a phone.
You are the warning forecaster for NWS Cedar County, and it is April. A shift runs about four minutes of real time. Five storms come through, and each one asks a different question: a classic supercell with a long warnable ramp, a hail core doing a tornado impression, one pure false alarm, a QLCS spin-up with about a minute of tell, and a right-mover that drifts out of a tight polygon.
You read the scope: reflectivity, a rotation couplet that rings while a storm organizes and fills in when it goes tornadic, storm motion, and six small towns in the way. Every cell also gets a plain text threat read, so color never carries the call alone.
Warnings are a promise. One tornado warning and one severe thunderstorm warning per storm, no re-rolls. Polygon size is the bet: tight pays 1.4x and can miss a deviating storm, wide pays 0.7x and forgives. Warn ten or more minutes ahead of a touchdown and it pays triple. False alarms cost public trust, and if trust falls far enough the sirens sound and nobody moves.
The end-of-shift report counts points, but it also counts people: who was in each path, who made shelter, who did not come home.
Between shifts you spend commendations in THE OFFICE on permanent upgrades (more storm spotters who call sooner, a storm analyst, extra warning slots), and you can export the whole career as a paste-anywhere save code, because browsers clear local storage without asking.
Sound is synthesized in the browser, nothing recorded, with a SOUND ON / OFF toggle on the title screen. No sirens.
Free, plays in the browser. Built with AI assistance; the design calls are mine. The devlog has the details.
| Updated | 1 day ago |
| Status | In development |
| Platforms | HTML5 |
| Author | RobertGonzales1 |
| Genre | Simulation |
| Tags | Difficult, Management, Short, Singleplayer, tornado, weather |
| AI Disclosure | AI Assisted, Code, Graphics, Text |
Development log
- A tidier office8 days ago
- Five counties, five kinds of weather9 days ago
- No two shifts alike, and a season that remembers10 days ago
- My own tutorial cost 23 lives18 days ago
- Quiet audio for a game with a death toll22 days ago
- Making a tornado warning impossible to miss25 days ago
- The sirens are yours now31 days ago






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