You run a streaming service, and you decide which shows get made.

Shows walk in with the whole deal on the card: what it costs, its honest chance of being a hit, and the viewers it should bring. Pick the ones worth it. Hits bring subscribers, subscribers pay you, and you make bigger shows. Subscribers leave too, and the ledger always names who left and why.

  • Nothing is timed. Nothing moves while you are away.
  • Any word on screen explains itself when you tap it.
  • Ten minutes or an hour. Plays on a phone.

Later on you buy out your rivals, sign live sports, then sell the company and start the next one bigger. Free, in the browser. Built with AI assistance; the design calls are mine. The devlog has the rest.

More about the game

Ten to thirty minutes at a time. Your first show is protected while you learn: it cannot be a disaster. Any word on screen explains itself when you tap it. Mouse or touch only, portrait, plays on a phone.

You own the streaming service. Pitches walk in with the whole deal printed on the card: the budget, the honest odds, the viewers it should bring and what it will earn on the shelf afterwards, all before you spend a dollar. A prestige drama about competitive lighthouse keeping? The card will tell you exactly how that goes. There are over eleven thousand possible titles and none repeats in a run.

Subscribers are a number that can go down, and the ledger names every loss. LOYAL subscribers stay for the library and leave only for a cause you can read. NEW VIEWERS arrive for one premiere and drift away unless they finish the show. Everyone who cancels is banked as lapsed, waiting for your next hit to bring them back cheap.

Series and movies are different bets. A series is a crowd that rides for weeks, a finish rate that decides who stays, and a renewal that costs more and draws fewer every season. A movie is one loud weekend, a choice between theaters first and straight to your service, a sequel ladder with printed fatigue, and the write-off: shelve a film for part of its budget back, and the director joins a list that never clears.

Four rival services share the market and each has a price. Your premieres pull viewers from them, their hits pull yours, and you can buy any of them out. The deal sheet prints what you keep, who leaves after the deal, what the merger costs each week, and that the next deal will cost double. Their library joins yours, tagged with where it came from, and their hit is yours to renew.

The back office sells thirteen upgrades that say what they do in plain words, like 1 less week of waiting per pitch, with the exact math one tap away. Events wait for you and chain one after another. Nothing expires, nothing is timed, and nothing moves while the game is closed.

Your service exports as a save code you can paste anywhere. Eras are in: as your market fills, fewer brand-new viewers arrive, and THE NEXT ERA card waits in the strip until you want a bigger market, dearer shows and a higher price. Late on you sign live sports only if your servers can carry the crowd, launch an ad plan with one dial, raise the price knowing about how many will leave, and answer the cable company’s bundle offer; every one prints its terms first, and nothing expires. You can sell the company now: buyers make offers that wait for you, the sheet lists by name every unfinished story they would shelve before you sign, and you start the next service with your clout, a few titles you kept, and everything you learned. Still a prototype and still growing. Free, in the browser. Built with AI assistance; the design calls are mine. The devlog has the stories.

Development log

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