Racket — Prohibition Empire Idle
It is Prohibition. Your still makes beer and your bar sells it.
Buy more buildings, and better ones, and the money comes faster. But the more you make, the sooner the police come — so pay them to look away, or take the raid.
- Keeps earning while you are away, up to eight hours.
- Your first raid is a warning that takes nothing.
- Every heist prints the crew, the take and the odds first.
Buy lots off a city map and spread across neighborhoods instead of stacking one big bar, then skip town and start bigger. Free, in the browser. Built with AI assistance; the design calls are mine. The devlog has the rest.
More about the game
Ten to twenty minutes at a time, and it keeps earning while you are away for up to eight hours. A first city runs about an hour. Your first raid is a warning that takes nothing. Tap or click only, no keyboard, plays in a phone browser.
It is Prohibition, and Uncle Enzo left you the still — and the bar upstairs. Racket is an idle empire built on a city map: buy lots at the price nailed to the sign, open speakeasies, casinos, and velvet rooms, and keep them poured from breweries that make barrels, not money. Everything downstream drinks what the stills produce.
Heat is the speed you choose to fly at. Loud pays about one and a half times as much and brings the raids sooner. Cops on the payroll quiet a district down, friends in city hall quiet the whole town, and a soup kitchen or a ball field burns goodwill into the meter, once, at the ribbon-cutting. A joint only grows as tall as its district's walls (Lv 50 in Dockside, higher up the hill), so empires spread across neighborhoods instead of stacking one super-bar.
Muscle guards your doors or runs heists. Every job prints its full terms before you commit: crew needed, the take, the odds, both heat spikes, and the odds of a nickel upstate. Offers wait forever, because you are the boss.
When the city gets too hot, skip town with your respect and start bigger in the next one. Your save exports as a text code you can paste anywhere.
Early prototype and actively updated. Built with AI assistance; the design calls are mine. The devlog has the stories.
| Updated | 12 hours ago |
| Published | 18 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | RobertGonzales1 |
| Genre | Simulation |
| AI Disclosure | AI Assisted, Code, Graphics, Text |
Development log
- A tidier back office3 days ago
- Every town plays differently now, and skipping town earns you something6 days ago
- The flower shop that did nothing8 days ago
- The bar upstairs is open18 days ago






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