<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>ER Rush — Triage Time Management Devlog - itch.io</title><link>https://robertgonzales1.itch.io/er-rush</link><description>Run the ER. Choose who waits. Everyone at the door is somebody’s emergency.</description><item><guid>https://robertgonzales1.itch.io/er-rush/devlog/1684583/a-tidier-hospital</guid><title>A tidier hospital</title><link>https://robertgonzales1.itch.io/er-rush/devlog/1684583/a-tidier-hospital</link><pubDate>Thu, 01 Oct 2026 00:11:00 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A small update for three screens. On THE HOSPITAL, each upgrade&#039;s text sat in the middle of its row. So on a row with a two-line description the name started higher than on a one-line row, and the nam...</p>]]></description></item><item><guid>https://robertgonzales1.itch.io/er-rush/devlog/1681027/eight-new-levels-and-three-stars-that-mean-something</guid><title>Eight new levels, and three stars that mean something</title><link>https://robertgonzales1.itch.io/er-rush/devlog/1681027/eight-new-levels-and-three-stars-that-mean-something</link><pubDate>Mon, 28 Sep 2026 16:03:10 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I asked the question a player asks after an evening with ER Rush: is that the whole game? The honest answer was yes. Eight short levels, about six minutes, and a first-time player got three stars on e...</p>]]></description></item><item><guid>https://robertgonzales1.itch.io/er-rush/devlog/1674854/the-first-button-on-the-menu-lost-in-96-seconds</guid><title>The first button on the menu lost in 96 seconds</title><link>https://robertgonzales1.itch.io/er-rush/devlog/1674854/the-first-button-on-the-menu-lost-in-96-seconds</link><pubDate>Wed, 23 Sep 2026 21:02:25 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I spent last week building a tutorial for ER Rush&#039;s first level and felt good about it. Then I ran a cold playtest, fresh save, no instructions, and the player never saw it. They tapped the first big...</p>]]></description></item><item><guid>https://robertgonzales1.itch.io/er-rush/devlog/1665157/scoring-a-kid-safe-er</guid><title>Scoring a kid-safe ER</title><link>https://robertgonzales1.itch.io/er-rush/devlog/1665157/scoring-a-kid-safe-er</link><pubDate>Tue, 15 Sep 2026 16:52:36 GMT</pubDate><category>devlog</category><description><![CDATA[<p>ER Rush finally makes noise, and the loudest decision in the whole pass was about the quietest sound. The game is a triage time-management thing where patients can, if you truly abandon them, flatline...</p>]]></description></item><item><guid>https://robertgonzales1.itch.io/er-rush/devlog/1663234/the-shop-test-that-caught-a-real-bug</guid><title>The shop test that caught a real bug</title><link>https://robertgonzales1.itch.io/er-rush/devlog/1663234/the-shop-test-that-caught-a-real-bug</link><pubDate>Mon, 14 Sep 2026 02:15:20 GMT</pubDate><category>devlog</category><description><![CDATA[<p>When I added the Supply Run shop to ER Rush&#039;s endless modes, the smoke checks went in first: refusals in campaign, cost ladders, maxed-out upgrades, the crash cart cooldown steps. Routine stuff. Then...</p>]]></description></item><item><guid>https://robertgonzales1.itch.io/er-rush/devlog/1654076/now-seeing-patients</guid><title>Now seeing patients</title><link>https://robertgonzales1.itch.io/er-rush/devlog/1654076/now-seeing-patients</link><pubDate>Sun, 06 Sep 2026 05:15:22 GMT</pubDate><category>devlog</category><description><![CDATA[<p>ER Rush is now playable in your browser, free. It is a casual time-management game about the only decision that matters in an emergency room: who waits. Patients arrive wearing their severity — ●...</p>]]></description></item></channel></rss>