<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Billable — Law Firm Idle Devlog - itch.io</title><link>https://robertgonzales1.itch.io/billable</link><description>You are a lawyer with one desk. Tap a case, get paid, hire help. Mrs. Abernathy will be back.</description><item><guid>https://robertgonzales1.itch.io/billable/devlog/1681023/a-player-on-reddit-sent-four-notes-here-is-what-they-changed</guid><title>A player on Reddit sent four notes. Here is what they changed.</title><link>https://robertgonzales1.itch.io/billable/devlog/1681023/a-player-on-reddit-sent-four-notes-here-is-what-they-changed</link><pubDate>Mon, 28 Sep 2026 16:02:01 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A player on Reddit played Billable through several sales and wrote back with four notes. All four were right, so this is a few updates in a row. The screen twitched. Every time a case closed, a line o...</p>]]></description></item><item><guid>https://robertgonzales1.itch.io/billable/devlog/1675975/the-card-said-lose-536m-it-took-everything</guid><title>The card said lose $5.36M. It took everything.</title><link>https://robertgonzales1.itch.io/billable/devlog/1675975/the-card-said-lose-536m-it-took-everything</link><pubDate>Thu, 24 Sep 2026 21:01:46 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Billable is a game about lawyers, so the fine print should at least add up. This week a cold playtest found a place where it did not. A walk-in client offers a gamble. The card prints both outcomes an...</p>]]></description></item><item><guid>https://robertgonzales1.itch.io/billable/devlog/1667189/why-the-billing-sound-refuses-to-speed-up</guid><title>Why the billing sound refuses to speed up</title><link>https://robertgonzales1.itch.io/billable/devlog/1667189/why-the-billing-sound-refuses-to-speed-up</link><pubDate>Thu, 17 Sep 2026 10:39:18 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The first sound I added to BILLABLE! is also the one I spent the longest telling to shut up. A while back, this game taught me a lesson about speed. Every desk has a progress bar, and at level 200 a d...</p>]]></description></item><item><guid>https://robertgonzales1.itch.io/billable/devlog/1663237/the-progress-bar-that-became-a-strobe-light</guid><title>The progress bar that became a strobe light</title><link>https://robertgonzales1.itch.io/billable/devlog/1663237/the-progress-bar-that-became-a-strobe-light</link><pubDate>Mon, 14 Sep 2026 02:20:28 GMT</pubDate><category>devlog</category><description><![CDATA[<p>While testing a built-up firm I noticed the Parking Tickets desk had stopped looking like a progress bar and started looking like a strobe light. At level 200 that desk closes a case every 60 millisec...</p>]]></description></item><item><guid>https://robertgonzales1.itch.io/billable/devlog/1653645/trials-case-law-and-a-knock-at-the-door</guid><title>Trials, Case Law, and a knock at the door</title><link>https://robertgonzales1.itch.io/billable/devlog/1653645/trials-case-law-and-a-knock-at-the-door</link><pubDate>Sat, 05 Sep 2026 19:59:24 GMT</pubDate><category>devlog</category><description><![CDATA[<p>0.2 is the what-makes-an-incremental-great update. Parking Tickets has been demoted from 69% of your firm’s income to an honest starter desk: speed milestones now cap at ×16 and turn into payout do...</p>]]></description></item></channel></rss>